Perhaps just a list of all listed creatures in the MM with #'s 1-100, with a 1 in 10 chance it'll be from that table instead of the DMG table. This would probably require a lot more work though. Like you might find a room with a whale in it. You might also want to do something with random monster encounters to make them occasionally something different from the standard tables. My DMG I hand numbered appendix H for randomness and I got some pretty cool & weird things from that. Map or Magic pg 120 or Magic II.B (results in a lot more consumables)ĥ.) When getting result Trick/Trap on V.F Chamber or Room contents roll d3, 1 = use table VII as normal, 2 = use Appendix G Traps instead, 3 = use Appendix H Tricks instead. (less copper more magic the deeper you are)Ĥ.) When getting the result 'Magic Item' for treasure on Table V.G., use table I. if a Chamber on a roll of 12 check for Pools on Table VIII.A.ģ.) Add +3% to the roll on the Treasure Table V.G. I've gone with 900' area or more (30'x30') which seems to work well.Ģ.) Table V.F. (less empty rooms, possibility of 2 monsters) After trying this out awhile I've decided you need to do this only on larger rooms or chambers only. 1.) Roll 2x on Table V.F for each chamber or room.
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